Aces: betting that the next roll will be the total sum of 2 |
Any craps a bet that the next roll will be 2, 3, or 12. This bet pays 7:1 and has a house edge of 11.1%.
3-way craps a bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet without the bet on 11.
Any seven a bet that the next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%.
Backline same as Don't Pass Line
Big 6 a bet that a 6 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Big 8 a bet that an 8 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Big Red placing a bet on Any Seven
Bones another name for dice.
Boxcars betting on the 12.
Broke Money transportation money given to the broke player by the casino.
Buffalo placing a bet on each of the Hard way and Any Seven.
Buy bet giving the house a 5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10 allow the player to reduce the house edge from 6.67% to 4% on these bets. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.
Capped Dice crooked dice
Cold Table when shooters are not making their Points.
Come bet a "virtual pass line bet"; a bet made after the come out roll but in other respects exactly like a pass line bet.
Come out roll the first roll of the dice in a betting round is called the "come out" roll. Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the "bar" roll on the layout indicates which roll is treated as a tie).
Crap the numbers 2,3 and 12
Craps the game or the dice.
Crap Out the numbers 2,3 or 12 on the first roll.
Don't come bet A "virtual don't pass bet"; a bet made after the come out roll.
Don't pass bet a bet that the dice will not pass. This bet can be placed only immediately before a "come out" roll. One result (either the 2 or the 12, depending on the casino) will result in a push. House edge on these bets is 1.40%. A Don't Pass bet can be taken down, but not increased, after the come-out roll.
Double odds an odd bet that is about twice as large as the original pass/come bet. Some casinos offer higher odds, such as 5X or even 10X odds.
Field bet a bet that the next roll would be 2, 3, 4, 9, 10, 11, or 12. This bet pays even money for 3, 4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not both), and some casinos may make the 5 instead of the 9 a field roll.
Hard way a bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., "hard 8" occurs when each die shows a four.
Hop bet a bet that the next roll will result in one particular combination of the dice, such as 2-2 (called a "hopping hard way") or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop bets are paid the same as a one-roll 11.
Horn bet a bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of the numbers.
Horn high bet a bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the "high" number (number 12). "$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11.
Insurance bet Two or more wagers made at a crap table in an attempt to insure one or the other.
Lay bet a bet that a particular number (4,5,6,8,9, or 10) will NOT be rolled before a 7 comes up. The casino takes 5% of the winnings on these bets. The 5% commission is usually taken up front, but some casinos take the commission after the bet wins.
Lay odds after a point has been established, the don't pass bettor can place an additional odds bet that will win if the original don't pass bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. This also applies to a don't come bet. Making this bets is referred to "laying the odds" for your don't bet.
Line bet a bet on the "pass line" or the "don't pass line" is called a "line" bet. These bets are placed at the beginning of the game, before the "come out" roll. The shooter is required to make a line bet in order to shoot the dice.
Little Joe a pair of twos or Hard 4.
Midnight betting on the number 12 to appear on the next roll.
Odds off an odd bets that are "not working". Odds bets can be called "off" by the player at any time, but are left on the felt until the bet is resolved. Also, come odds bets are usually "off" during the come out roll, unless the bettor asks to have the odds bets "working". Come odd bets that are "off" will be returned to the player if the line bet loses on the come out roll. Don't come odds generally work on the come-out roll.
Pass bet a bet that the dice will pass, also known as a "pass line" bet. This bet is generally placed immediately before a "come out" roll, although you can make or increase this bet at any time. House edge on this bets is 1.41%.
Parley leaving your winnings in action.
Place bet a bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up. These bets are paid at slightly less than correct odds, giving the house an edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.
Lay bet a bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up. The casino requires you to lay slightly more than the correct odds, giving the house an edge of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Point if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number becomes the "point". The shooter must roll the point again, before rolling a seven, in order for the dice to "pass". A "come point" is just the number that is serving as a point for a come bet.
Right bettor a player who bets that the dice will pass.
Single odds an odd bet that is about as large as the original pass/come bet. Some casinos allow "double odds", or even larger odds bets.
Snake Eyes betting on the number 2.
Vigs (vigorish) house commissions taken on a particular bet (like the IRS).
Working bets that are "live" (i.e., can be resolved with the next roll) are said to be working. Generally, place bets, buy/lay bets, and come odds bets do not work on the come-out unless you tell the dealers to "make them work." All other bets (e.g., Hard way) work unless you call them "off" (i.e., tell the dealers you do not want them to "work").
Whirl bet a bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each of the numbers.
Wrong bettor a player who bets that the dice will not pass.
Box man: table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table.
Dealer: is responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you.
Floor men: are the people who are responsible for the games in the casino. Floor men spent their time behind the tables watching over the games.
Marker Puck: plastic disks that the dealers use to mark the point on the Craps table. When the buck is turned so that the side inscribed with 'off' is face up, then all free odds bets have no action on the following roll of the dice.
Pit: is the area enclosed by all of the craps tables in a casino. Floor men walk around in the pit and keep an eye on the craps games in progress and the casino employees.
Stickman: the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman also is responsible for the placing and paying the proposition bets.
Here's a list of craps jargon you can use to impress both players & casino's dealers:
Ace caught a deuce
Winner on the dark side
Three craps three, the indicator
Small ace deuce, can't produce
The other side of eleven's tummy
Little Joe from Kokomo
After five, the field's alive
Thirty-two juice roll
End of the race
Front line winner
Back line skinner
Six one, you're all done
Seven's a bruiser, the front line's a loser
Up pops the devil
Benny Blue, you're all through
A square pair
Like mom and dad
Ozzie and Harriet
Eight-er from Decatur
Nina from Pasadena
What shot Jesse James? A forty-five
Pair of sunflowers
The big one on the end
Six five, no jive
All the spots we got
Outstanding in your field
Triple dipple, in the lucky ducky
Double saw on boxcars